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ms4002_2026T2_ET_FN.pdf

Design Thinking for Data-Driven App Development · End Term · May 2026 FN

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Question 2 MCQ · 0.0 marks

**General Guidelines:** **(i) The question numbered 3 carries 15 marks. You are required to attempt it on the answer** **sheets provided in the exam centre. Ensure that you write the question number only clearly** **on the ANSWER SHEET.** **(ii) The questions numbered 5 to 24 are multiple-choice questions (MCQs). Each MCQ is worth** **1 mark. Please answer all questions using the computer. Carefully read the questions and** **select the most accurate and correct option. There is only one correct answer for each** **question.** **(iii) The total marks are 35.** **(iv) All characters, relationships and events depicted in the questions or cases are fictitious.** **Any similarity to actual events or persons, living or dead, is coincidental.** **Please indicate that you have read and understood the guidelines by marking the** **appropriate box below:**
  1. I have read and understood the guidelines
  2. I have read the guidelines

A published solution is not available for this question yet.

Question 3 MCQ · 15.0 marks

Read the problem statement and imagine your target customers. Start by understanding the given problem. Then, identify the issues to be addressed. Think of ideas and sketch a prototype on paper. Finally, show how it solves the problem and suggest improvements. You may use the answer sheets in either portrait or landscape mode. Follow the same mode throughout. Do NOT exceed 10 pages. [[IMAGE:3e26127573a46933_3_2]] Using the Karmic Design Thinking (KDT) framework, complete the following: 1. Identify who you are designing for, and what is missing because people are never bored anymore. Explain why it matters now, and list the problems to solve. 2. Synthesize insights and articulate what core conflict users face and develop 2-3 How Might We questions that opens space for solution ideas. 3. Suggest 3-5 product ideas and then choose one primary concept. Explain how your product brings boredom back and how you would create an experience that is engaging because it is boring. Describe the trade-offs you would make. 4. Draw a simple sketch of the designed product or service (No visual polish needed, focus on clarity and flow.) 5. Briefly describe the iterations, and what success looks like. Suggest how you would measure “boredom achieved.” **Guidelines:** • What do you mean by “people experience boredom in a meaningful way”? Boredom means allowing moments of “nothing much happening,” and intentional stillness. It does not mean a lack of purpose or repetitive monotony. The goal is to create space that may enable creativity, imagination, and happiness. • What kind of product or service needs to be designed? It can be physical or digital, such as an app, device, system, process, or flow. Your design should clearly connect to the given problem. • Who can you design for? You can choose any domain, and any target customers. Make reasonable assumptions about your target customers. Your approach should be human-centred.
Source diagram or notation
  1. I have answered this question in the offline paper
  2. I have skipped this question
  3. This question does not apply to me

A published solution is not available for this question yet.

Question 4 MCQ · 0.0 marks

ANSWER THE QUESTIONS 5 to 24 ON THE COMPUTER ONLY.
  1. Okay
  2. Theek hai

A published solution is not available for this question yet.

Question 5 MCQ · 1.0 marks

Agile and Design Thinking share several characteristics that bridge product execution and user- centric problem-solving. Which of the following elements represent these shared characteristics? 1. Learn from the user experience 2. Prioritize comprehensive documentation before execution 3. Balance team efforts 4. Adhere strictly to a fixed, linear project scope 5. Understand the problem and engage in repeated improvement Select the correct answer from the options below:
  1. 1, 2, and 3 only
  2. 1, 3, and 5 only
  3. 2, 4, and 5 only
  4. 1, 3, 4, and 5 only

A published solution is not available for this question yet.

Question 6 MCQ · 1.0 marks

Which of the following represents the correct chronological sequence of the standard phases in a project management lifecycle?
  1. Planning → Initiating → Executing → Monitoring & Controlling → Closing
  2. Initiating → Planning → Executing → Closing
  3. Planning → Initiating → Executing → Closing
  4. Planning → Executing → Initiating → Closing → Monitoring & Controlling

A published solution is not available for this question yet.

Question 7 MCQ · 1.0 marks

In KDT - Customer Journey Mapping (CJM), why is it critical to explicitly document the user's emotional state alongside their physical actions?
  1. To construct a compelling fictional backstory for user personas to make stakeholder presentations more engaging.
  2. To quantify the exact emotion during each task so the development team can optimize product development.
  3. To identify friction, and moments of delight, revealing latent needs for design intervention.
  4. To gather positive emotional narratives that can be directly extracted and used for social media marketing campaigns.

A published solution is not available for this question yet.

Question 8 MCQ · 1.0 marks

Which of the following tools and frameworks are used in combination during the Analyze phase of Karmic Design Thinking? 1. Multi-Why Analysis 2. Conflict of Interest mapping 3. IF-THEN-BUT framing 4. HMW questions 5. Multi-Way Analysis Select the correct option using the codes given below:
  1. 1, 2, and 4 only
  2. 1, 2, 4, and 5 only
  3. 1, 2, 3, and 4 only
  4. 1, 2, 3, 4, and 5

A published solution is not available for this question yet.

Question 9 MCQ · 1.0 marks

In the context of the Karmic Design Thinking process, what is the primary objective of "bulletproofing" before moving into full-scale prototype development?
  1. To completely eliminate all potential risks and uncertainties associated with a proposed solution.
  2. To strengthen preliminary analysis and solutions by rigorously evaluating their feasibility and desirability against real-world constraints.
  3. To refine the visual aesthetics and surface-level appeal of a prototype to ensure high user engagement.
  4. To accelerate the implementation phase by bypassing early-stage constraint analysis and obstacle identification.

A published solution is not available for this question yet.

Question 10 MCQ · 1.0 marks

In the context of the KDT process, the Test phase is primarily categorized as what type of thinking activity?
  1. Divergent (creating many possible variations)
  2. Convergent (evaluating and narrowing down to validate a solution)
  3. Abstract (removing concrete constraints)
  4. Linear (moving only forward without looking back)

A published solution is not available for this question yet.

Question 11 MCQ · 1.0 marks

Which of the following commercialization activities is/are essential to convert intellectual property into financial returns and market dominance? 1. Licensing 2. Enforcement Select the correct option using the codes given below:
  1. 1 only
  2. 2 only
  3. Both 1 and 2
  4. Neither 1 nor 2

A published solution is not available for this question yet.

Question 12 MCQ · 1.0 marks

When embarking on website development, how does the choice of a specific site-building platform primarily impact the project lifecycle?
  1. It strictly mandates which third-party marketing services must be integrated.
  2. It guarantees the website’s automatic visibility and engagement on social media networks.
  3. It independently determines the website's final organic ranking on search engines.
  4. It influences the technical ease of use, built-in feature availability, and the limits of design customization.

A published solution is not available for this question yet.

Question 13 MCQ · 1.0 marks

A user interacts with an online ticketing app. They experience frustration during the complex seat- selection process, but checking out is incredibly smooth, and the app displays a delightful, celebratory animation upon securing the ticket. Based on Kahneman’s Peak-End Rule, how is the user most likely to remember the app?
  1. They will only remember the frustration of seat selection because it happened first.
  2. They will likely remember the experience positively due to the strong finish.
  3. They will forget the experience entirely because it contained conflicting emotions.
  4. They will judge the app purely on the load time of the initial page.

A published solution is not available for this question yet.

Question 14 MCQ · 1.0 marks

A website built with "responsive design" will automatically adjust its layout and content based primarily on:
  1. the user's internet connection speed.
  2. the type of web browser being used.
  3. the screen size of the user's device.
  4. the operating system of the device.

A published solution is not available for this question yet.

Question 15 MCQ · 1.0 marks

[[IMAGE:3e26127573a46933_8_3]] An email application automatically detects the phrase "I have attached" in your email body. If you attempt to send the email without an actual file attached, a pop-up appears warning you. Which TRIZ principle does this feature could possibly demonstrate?
Source diagram or notation
  1. Preliminary Action
  2. Segmentation
  3. Inversion
  4. Nested Doll

A published solution is not available for this question yet.

Question 16 MCQ · 1.0 marks

An app developer spends ₹20,000 on a social media ad campaign. The campaign generates 500,000 impressions, 1,000 clicks, and 250 app installations. What is the Cost Per Install (CPI)?
  1. ₹ 20
  2. ₹ 40
  3. ₹ 80
  4. ₹ 200

A published solution is not available for this question yet.

Question 17 MCQ · 1.0 marks

A software development company creates a highly efficient, proprietary algorithm for routing delivery trucks. To maintain their competitive advantage, they decide not to publish the details of the algorithm, not to register it and restrict access to a few key employees with non-disclosure agreements (NDAs). This form of Intellectual Property protection is known as:
  1. Copyright
  2. Utility Patent
  3. Trademark
  4. Trade Secret

A published solution is not available for this question yet.

Question 18 MCQ · 1.0 marks

In the PRESENT method for effective storytelling and pitching, a narrative is structured around "Context, Conflict, and Solution." What is the specific purpose of the "Conflict" in this framework?
  1. To criticize competitors' products aggressively
  2. To outline internal team disagreements during development
  3. To highlight the contradiction that makes the current situation untenable
  4. To present the financial budget required to build the app

A published solution is not available for this question yet.

Question 19 MCQ · 1.0 marks

[[IMAGE:3e26127573a46933_9_4]] This delicious, zero-waste "Scoff-ee Cup" (a play on the word meaning “to eat quickly”) eliminates the need for dishwashing and reduces plastic waste. Which TRIZ principle does this possibly represent?
Source diagram or notation
  1. Porous Materials
  2. Taking Out
  3. Discarding and Recovering
  4. Beforehand Cushioning

A published solution is not available for this question yet.

Question 20 MCQ · 1.0 marks

The phases of Karmic Design Thinking are linked to which foundational Buddhist teaching?
  1. Chatursama Vadatvani
  2. The Four Hindrances
  3. The Four Noble Truths
  4. The Fantastic Four

A published solution is not available for this question yet.

Question 21 MCQ · 1.0 marks

A junior developer intern working at a large fintech corporation notices a flaw in how internal data is shared. During a weekend hackathon hosted by the company, she builds a prototype for a new internal tool to solve it and successfully pitches it to executives for company-wide rollout. This is a classic example of:
  1. Apprenticeship
  2. Intrapreneurship
  3. Internship
  4. Corporate entrepreneurship

A published solution is not available for this question yet.

Question 22 MCQ · 1.0 marks

State whether the following is true or false: “Good design is actually a lot harder to notice than poor design, in part because good designs fit our needs so well that the design is invisible.”
  1. True
  2. False

A published solution is not available for this question yet.

Question 23 MCQ · 1.0 marks

According to BIIG Leap discussed in the course, a newly developed prototype or feature is considered merely an "invention" and not “innovation” until it:
  1. passes all technical and quality tests.
  2. receives formal patent protection.
  3. successfully reaches the customer.
  4. gets final budget approval from management.

A published solution is not available for this question yet.

Question 24 MCQ · 1.0 marks

In what way can an alumnus of Design Thinking for Data-Driven App Development course continue to engage with Prof. Bala & Shyam? (Hint: Our course team wants to give you 1 free mark as a gesture of appreciation for completing this course! All the statements below are correct.)  [Select All as answer] 1. Joining as a Technical Lead Member in a startup, taking an active role in developing AI-powered tools that help companies innovate and bridge gaps in Intellectual Property. 2. Contributing to the creation of new courses that integrate Karmic Design Thinking and AI. 3. Applying for a TA position to build tutorials and guide project teams in bootcamps. 4. Joining them in community activities like language learning, Hapkido, Tabla, online baking classes, and creating podcasts. Select the correct answer from the options below:
  1. Only 1
  2. Only 2
  3. Only 3
  4. All

A published solution is not available for this question yet.